'宣言 Public Overloads Sub SetShaderResources( _ ByVal startSlot As System.Integer, _ ByVal numViews As System.Integer, _ ByVal shaderResourceViewsRef As ComArray(Of ShaderResourceView) _ )
public void SetShaderResources( System.int startSlot, System.int numViews, ComArray<ShaderResourceView> shaderResourceViewsRef )
パラメータ
- startSlot
- Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
- numViews
- Number of shader resources to set. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
- shaderResourceViewsRef
- Array of {{shader resource view}} interfaces to set to the device.